Soku+: Immaterial and Missing Enigma of the Superdreadnought Guignol

Note: If any entry on the changelog is incorrect, or if an important change was left out, please point it out in the comments. Thanks!

The latest version is v0.12a. The only difference between v0.12a and v0.12 is support for the recent 1.10a patch for Hisoutensoku. The detailed changelogs are for the two other major versions are as follows:

While our comrades over at #hisouten were busy mashing buttons, the Japanese 12.3 community managed to produce a fully functional mod for Touhou Hisoutensoku, Soku+. No, it’s not a reskin, and it’s not a voice patch; it’s a nearly complete overhaul of Hisoutensoku’s moveset and functions that aims to make soku more competitive. The mod is an unofficial patch in its early stages, but it’s already looking quite impressive so far. A summary of some important changes follow:

  • Spiritual Strike Talisman (Bomb System) can now be used during an attack, 98% Rate, 0% limit, same as the o-bombing of IaMP.
  • Roman Cancels have been added; 6DD/4DD during a normal or skill to cancel it into a dash, costing 2 cards; cancelling whiffed skills or cancelling during startup costs 3 cards instead for a false roman cancel. Also halves the limit gauge on the current combo.
  • Guard Hangeki is now airusable, j.6A sequence used.
  • Hakurouken is now airusable, has the same properties as an airdash but does not use up one of them. When used during combos, the card halves the limit gauge on the current combo.
  • Many weathers were substantially changed: Calm restores HP to all players, with accelerated restoration for the side with less HP; Blue Sky allows the startup of jumps and highjumps to be cancelled while the user is still on ground; and Tempest permits melee HJC as was possible in SWR.
  • The Spirit damage of many characters’ normals have been increased.
  • Some characters now move forward during their Dial-A hits, eliminating the possibility of the hits dropping due to distance issues. (Incl.: Suika, Marisa, Meiling, and Reimu.)
  • Alice: 6A and other normals significantly sped up. B doll bullets now persist after being fired. 3B added: a vertical version of 2B. Lemming’s Parade now does 7k+ damage but hurts Alice as well. Other spellcards have been miscellaneously improved as well.
  • Aya: Overall damage buff to all of her normals, j.2A can be special cancelled on landing. 66A/B/C startup time decreased.
  • Cirno: New 214 skill added. Startup speed and damage for several moves increased; 66C enters graze faster, spellcards generally improved.
  • Iku: 5A, 5AA hitbox size increased. j.2A recovery decreased, j.6A untechable time increased, recovery decreased; 623B/C Veils like Water autoblock startup decreased, recovery decreased along with 214 B/C alt Dragon God’s Lightning Flash and default 236 drill.
  • Komachi: Overall significant decrease in startup and recovery time of normals and skills, multiple C wisps can now be summoned onscreen. 2C and many spellcards (including lifeswap) sped up significantly.
  • Marisa: Old 6A restored (can cancel immediately on block). j.1A added, default 22C is now a different skill. Magical recycled bomb is now a melee hit. Chip Damage, spirit damage, HJC available rate, startup, and recovery of many moves improved. Bosky Sweeper is now a graze attack. Light Sign “Earthlight Ray” now costs 2 cards. 6C -> Narrow Spark -> Master Spark combo is once again valid.
  • Meiling: 2B size increased, 236 default startup significantly decreased. Untechable time and spirit damage of most moves increased. Recovery and startup of some moves and skills decreased, startup of some spellcards decreased. Red Cannon becomes a DP at level 2+.
  • Patchouli: Decreased startup for 66A and some skills; duration of 22B/C “Winter Element” increased. Five Elements Sign “Philosopher’s Stone” startup decreased. Sun Moon Sign “Royal Diamond Ring” spirit damage increased, now drains spirit on graze.
  • Reimu: 3C/j.3C and 6C/j.6C added. 2B distance and lifetime increased, overall speedup of skills, normals, and spells. EX Reimu unlocked by holding D (flight button) during loading screen.
  • Reisen: B bullets travel further before slowing down. 66B and 66C enter graze sooner. Some skills’ startups sped up slightly.
  • Remilia: j.2A now has Smash Attack prorate. Stigmanizer C is now a ground bullet. EX Remilia unlocked by holding D (flight button) during loading screen.
  • Sanae: 1D, 2D, 3D flight added, startup position of B bullets adjusted.
  • Sakuya: 3C, j.3C added (delayed knives), 3[A] recovery increased.
  • Suika: MPP duration increased. 1A added, 6B speed increased, 66A/B/C startup speed increased, and startup/recovery improvements for most skills. Foot Bellows now guardcrushes on wrongblock.
  • Suwako: Flight mechanics changed, 66A/B/C can now be used from backdashes. j.5A startup decreased.
  • Tenshi: Speed increased (?). Spirit damage of drills increased, drills now take less time to charge. Recovery of j.6A decreased. Keystone “World Creation Press” is now unblockable. Alt 22B/C “Earth Spirit’s Awakening” replaced with a new skill.
  • Utsuho: General decrease in startup time and recovery of normals (5A recovery increased, however), 3C/j.3C added (single moving projectile, 2 hits).
  • Youmu: 1A added, combos like 2AAAA 1A j.6C 44 j.6C possible, Sakura Pillar spirit damage increased.
  • Yukari: 1A added. 66C enters graze sooner. Flesh dismantler is now a graze attack. Alt 623 laser beam startup decreased significantly. Border Sign “Quadruple Barrier” is now a reversal. 236B/C Tombstone startup decreased significantly, tombstone position adjustment with 4/6 occurs much faster. Causes wall/ground bounce on hit (?).
  • Yuyuko: 3C/j.3C added, same properties as a 6C wisp but travels at 45 degree angles. 6C startup decreased, j.6A prorate set to 78%. Fanspin now throws opponents directly upwards on hit. Alt 236B/C Butterfly Lance speed increased.

(The full changelog is available on pastebin for the Japanese-speaking readers. I hope to get around to translating it soon, but if not, Google Translate should do just fine in the meantime.)

The installation procedure is fairly simple: download the .zip from a link on their tumblr page, and extract all of its contents to your 12.3 folder. If you have SWRSToys, you may want to manually edit your SWRSToys.ini file instead of overwriting it with the one in the .zip, since it will disable your original modules in the process.


(It is uncertain whether or not preinstallation of the MemoryPatch module from SWRSToys will be necessary, since it is not included with the .zip but is referenced by SWRSToys.ini. You can download SWRSToys from here if Soku+ does not run without it, although it is highly unlikely that a separate install of SWRSToys will be necessary.)

As might be guessed from the vast number of mechanics changes, the game plays quite differently from soku due to the increased pace and higher number of options; although it seems like an effort to bring soku closer to IaMP, a lot of IaMP gimmicks do not work in Soku+ as might be expected. It’s only v0.11b right now, so Soku+ is expected to improve significantly over time, and possibly be established as the standard for tournament play.

The patch is completely compatible with the built-in netplay as well as the upcoming caster, for those interested in playing it against human opponents.

  • Sanae: 1D, 2D, 3D flight added, startup position of B bullets adjusted.
  • Sanae: 1D, 2D, 3D flight added, startup position of B bullets adjusted.
    • Fear
    • February 7th, 2011

    *Picks Yuyu*
    *5AA j5A j8A j421C j5A j8A 3,5k*

      • Fear
      • February 7th, 2011


      5AA j5A –

      • Fear
      • February 7th, 2011

      So apparently I posted thrice, just to tell you how broken bomb is. But for some reason I can’t type bomb after 5AA ;-;

  1. Some awesome things (o-bombs!, increased spirit damage of normals!!), some not-quite-awesome (bombs, hangekis and hakurouken too powerful means less focus on deckbuilding / characters that depend heabily on cards will become worse due to the powerful system cards).

    Dunno =P, will have to test this a lot. This is an awesome initiative (focused on giving more options and more reward to the players), that could both make this game more interesting or divide a community that’s already in pieces, so we’ll have to see what they manage to do on future releases.

    • JD
    • February 9th, 2011

    This is just a SWR patch for Soku. I have tested it and is just the same broken game as before. Alice, Marisa, Tenshi, Yukari, god-speed Aya are just the same as SWR 1.06 with some soku moves.

    Other chars are just insane with their boost, like Iku-turbo or Suika-Soku1.03 easy mode.
    Its just so unbalanced that reminded me of those days playing SWR without all those reversal-broken-invulnerable-useonblock spellcards.

    • DJ
    • February 9th, 2011

    I don’t understand why they just made nearly the entire cast super saiyan, instead of minor buffs and nerfs where they belong. I like the Komachi changes, for instance. But actually improving Okuu’s already broken recovery times? Buffing the shit out of Iku’s most glaringly obvious overpowered abilities? Really, did I just read a J2A buff? REALLY? __REALLY__? A general buff to Yuyuko, while leaving the lowest “high tier” Sakuya with pretty much nothing, completely ruining her strong matchups and effectively dropping her several tiers? I don’t really get how this is going to help out competitive Soku as opposed to just making it more tier-whore friendly.

    Don’t get me wrong, I’m loving most of the additions and having fun with it, but some of their decisions are just stupid. I know it’s only an early beta, but their mindset already seems way off. Then again, US/EU play nothing like Japs do, so maybe it just makes no sense to me.

    Ohwell, either way, this will be pretty nice for the community with renewed interest from the mod along with the “soon” to be released caster.

    • Deko
    • February 9th, 2011

    Ok, either the guys who made this hack was really high or they just don’t get the term “if its not broken, don’t fix it”.
    Beefing up things from characters that already play well is not balancing, that’s breaking the game even further. What’s next? Aya’s gonna be able to shoot tiger shots so fast that its unavoidable?

    This hack is terrible, no one should download it unless they want a really broken fighting game. And i already have a broken fighting game that’s better than this. Its called MUGEN

      • Whirt
      • February 10th, 2011

      Good compare with Mugen

      • Pikawil
      • February 10th, 2011

      You have heard of Brawl Minus? It balances Brawl… by making EVERYONE absolutely Meta Knight/Sentinel/*insert favorite god tier here*-level. And it works.

      • Whirt
      • February 12th, 2011

      God fights not interesting. Especially when everyone wins by makink 1-2 combos.

      • Ghibli
      • February 28th, 2011

      High damage combos are very situational. There is generally no way for you to land the appropriate starters if the enemy moved themselves properly. Even then, the big output RC combos cost so many cards that you probably cannot use them more than once per match without depleting your deck.

    • Winty
    • February 10th, 2011

    Played this with a friend. It’s no worse than the game it spawned from, it added some things that the game really needed and made most of the cast better – which is nice, because pretty much everyone was terrible, some just less or more terrible than others.
    It’s unstable though, sometimes certain changes don’t actually take effect and the game needs to be restarted in the hopes that those things actually work.
    It’s an amazing start. I don’t think that tasofro will actually make a patch past 1.10 so this is a great way to improve the game into something worthwhile.

    • Deus
    • February 10th, 2011

    Why they make Remi a less weaker and nothing add? Why they make more poferful hits and abilities that must be decreased? This patch sucks, really.

      • Deus
      • February 10th, 2011

      >a less weaker
      More weaker.

    • KarKar
    • February 10th, 2011 the weakest Meilin’s full dial-a combo is 4.4k damage.

    • Gwin
    • February 10th, 2011

    >Microsoft .NET 4.0 Framework
    They’re crazy? This is not need for any patches or hacks. This is very stupidly and shows bed skill of “coders”.

    • Aristocrat
    • February 10th, 2011

    I noticed that most of the people who are complaining about this patch always quip about the lack of buffs to a specific character; bashing the entire patch because it didn’t give your main a massive power boost? Please.

    Remilia and Sakuya are fine, even if they aren’t substantially buffed. They still play well enough to be on par with most of the remaining cast; there’s a reason why the top Japanese Remilia player was at 2900 ELO for a ridiculously long time: Remilia was stronger than the other 19 characters. (And still is, as far as the “official” game goes). Sakuya already could throw walls upon walls of dense knives that stun for a long time and cover a huge area; there aren’t any other characters who can do that, considering that the next best option is Yuyuko’s incredibly fragile butterfly bullets.

    Most of the fixes aren’t even strongly imbalanced; fixing the stupid recovery on Utsuho’s 3[A] and 5AAAA was definitely a good change, and her B normals are actually not terrible to use now with the speed buff. If you haven’t tried the patch in multiplayer, there’s no reason for any of us to take you seriously. New big damage combos != imbalanced game.

      • Geary
      • February 10th, 2011

      Utsuho was unballansed before. Many of changes make the netplay game rediculous.

      • johnny depp
      • February 10th, 2011

      >Aristocat acting like he knows what he’s talking about.

      Stopped reading at “dense knives”. There’s not much in this game that won’t laugh its ass off at Sakuya attempting to take area control with only knives, not to mention the *GASP* graze mechanic, which is why Youmu is her worst matchup in normal soku despite having nothing to compete with Sakuya’s knives.

      • Aristocrat
      • February 10th, 2011

      Utsuho was definitely not unbalanced in soku. She was only disproportionately good at very low levels of play where players don’t know how to graze or block.

      @johnny depp: When you are grazing, you aren’t blocking; non-shitty Sakuya players don’t just throw knives and hope they hit, the bullet cover allows them to approach and throw in melee hits, continuing into pressure. Just because Youmu can graze the knives doesn’t mean she can just run in and j.5A indiscriminately.

      Do you disagree that the knives are dense? Last time I checked, they had no trouble eating most bullets, and her 236 can even cancel Utsuho’s 5C.

      • Geary
      • February 12th, 2011

      You haven’t see top tier players with Utsuho. On japanes champs they’re cheatful. But that’s why noone plays them.

      • Whirt
      • February 12th, 2011

      >Just because Youmu can graze the knives doesn’t mean she can just run in and j.5A indiscriminately.
      Yes it mean.

    • jderpenstein
    • February 10th, 2011

    >Utsuho was definitely not unbalanced in soku. She was only disproportionately good at very low levels of play where players don’t know how to graze or block.

    LOL. Nope. Very low levels? Yeah, tell that to Bob, who actually competed with people 5x better than him by mashing and spamming broken spellcards. Utsuho is the definition of broken, regardless of if it scales up to high tier or not. Either way you put it, she’s just as unfun and boring to play as Suwako. Delete them both.

    • bob51
    • February 11th, 2011

    I’m good, yo. I could take you on any day, come at me bro, I’m pretty much perfect.

    • Icekin
    • February 11th, 2011

    They’re balancing the game in the exact opposite way that Tasofro has been doing. Tasofro’s been making everything slower, weaker, more sluggish, through the expansion and every patch. Ever wonder why JP players just fly around a whole lot and don’t do much? It’s because recovery and delay on everything most characters do is now so ridiculous they can’t do anything without being punished for it.

    This patch goes the other way, and instead makes everyone better. recovery is quicker, cancel windows are faster, the weaker characters do more damage, etc. Before seeing what one character can do and claim it’s “broken”, consider that most others chars might now be able to so the same. And while some buffs might seem unreasonable (Alice 6a speed, Suika 6B speed), give it time. Learn to deal with them. No move is unbeatable. In iamp, some of the lower tier characters have moves that are ridiculously strong (Yuyuko 6B/6DB, Youmu j.a), and yet they are still beatable by any other char.

    Some of the complaints on this patch are very legit, but if you want to complain about this patch, please use your head and be reasonable. Things like Karkar’s video proves nothing (4.4k during a specific weather for 5 cards off a point blank 5a. That’s actually quite weak, even by normal soku standards), insulting bob proves nothing (though it is quite fun). This is also a very first version of what will no doubt be many, iamp 1.00 was stupidly broken, so was swr 1.00. Give it time.

      • Babby Jepp
      • February 11th, 2011


      I wasn’t trying to insult you at all, just kind of make a point for the idiots that still try to defend vanilla Utsuho with tier arguments. You’re good, better than most, but you can’t deny that your style of play with a broken character raised your tier more than your actual skill level, WHICH IN ITSELF IS ALSO QUITE HIGH HOWEVER I’M ONLY POINTING THIS OUT BECAUSE I FEAR YOU’LL NEGLECT TO TAKE INTO CONSIDERATION THE AFOREMENTIONED IF I DON’T.

      • Babby Jepp
      • February 11th, 2011

      Shit I replied to the wrong person. Ohwell. Hi Icekin!

      • Whirt
      • February 12th, 2011

      That video shows the weakest full dial-a combo of Meiling, the more powerful will make more damage, more than 5k without sprinkle.

    • Fear
    • February 12th, 2011

    Bleh, sorry but I’d say Utsuho is totally underpowered.

      • exaltdragon
      • February 19th, 2011

      Seconded. She’s never even won tenbusou even once.

    • Mysterio006
    • February 12th, 2011

    This patch gives me flashbacks to Street Fighter III: 4th Strike. Instead of balancing, every character got buffs of some sort. Combos are longer and rushdown is incredibly strong. It’s kind of interesting, and I commend the addition of completely new normals and moves, but this kind of thing just makes rounds over in practically 2-3 combos and can be somewhat difficult to escape a defensive position. Of course, I’m not great in SWR and didn’t play Soku+ for very long so my opinion may just be invalid.

    No matter how much work goes into this, a fan-made patch is just that, I can’t see it being used for tournament play.

    • Vagina Man, Jr.
    • February 13th, 2011

    Why all the hate on + so fast? Not necessarily from the comments here, but Hamachi failures and /jp/ niggers are already starting to reject it. This game got stale as shit a long time ago, any changes should be welcome. I’m loving the changes, probably because I main Komachi, but from all my dabbling on other characters and playing against people, it just seems better in general. Sure, there’s a few broken combos and mechanics that need to be looked at, but it’s only version 0.11b. It’ll improve.

    • Mug
    • February 13th, 2011

    I appreciate the effort to inject some new life into the game and the increased pace is nice. Of course some of the changes are kind of dumb (Komachi’s wisps are ridiculous for one example) but hey it’s only the first update. Just play regular Soku if you really can’t stand it. Both are fun!

    • D.E.D.
    • February 14th, 2011

    >Utsuho was definitely not unbalanced in soku. She was only disproportionately good at very low levels of play where players don’t know how to graze or block.
    Lolwhat? So, her “3k-damage-on-counterhit-combos”/”5k-damage-combos-from-anywhere-with-anything” and 1st tier(higher than Remi) means nothing? So, her faceroll with Uncontrollable Dive on typhoon, until enemy will be able to time all of hits(if he can, you can still bait him on this SC), is nothing more than “newbish enemy who don’t know how to block”? Utsuho was kinda unbalanced with damage(but had lower startups) at the beginning of swrs, and then became even more imbalanced with speed increase in 1.10
    With soku+ it’s even more hilarious now. 3[A] startup’s now 15f, lol. Drop it to 3f – and still there will be ones cluckin’ that “Okuu’s not imbalanced, go train moore, noobz”

      • Alprazolam
      • February 14th, 2011

      Funny thing is most of the Utsuho defenders use tier as their base. She’s supposedly middle tier, which is obviously untrue and is based entirely on high tier Japanese play against Utsuho’s who generally don’t mash like ours. They always seem to neglect to take into consideration that Utsuho has mostly good matchups and, more importantly, the highest recorded win rate for any character in Japan.

      • 11one
      • February 14th, 2011

      In patch – recovery and startups are decreased. Enjoy your Utsuho.

      • Fear
      • March 20th, 2011

      In which she never won a hightier tournament.

      She is still really difficult against better players, simply because her weaknesses are too easy to abuse.
      Being a Phantasm doesn’t simply mean you’ll take down Utsuho though, so I’ll still say she’s not some batshit tier.
      Higher than Remi? It’s because you’re looking at a tier which includes lower class players into account. Look, there, Sakuya is a shit tier. While she’s seriously batshit at higher level matches.

      And please, tell me how to do 5k from anywhere. Uncontrollable Dive + Typhoon is no excuse because Youmu can do Blue Sword and Marisa can do Blazing Star.

      Don’t blame tiers just because you can’t beat Utsuho.

      Though, IMO Okuu is more powerful than like half of the cast. But then the batshit tiers are kinda crazy and she’ll look underpowered.

    • 51
    • February 14th, 2011

    OKuu has always been too slow, she’s even too slow now, silly.

    • Nials
    • February 14th, 2011

    Just face it, Utsuho is underpowered right now.
    Like, sure she can do a 3K combo out of a dial-A without card, but that’s if you land the dial-A to begin with. Her blockstrings aren’t even airtight, while some others got airtight or can set up easily.
    Okuu is just too hard to play right now due to her slowness, so she definitely needed a boost, tho this one is not enough. I mean, she’s a bird, why should she be slow?
    Make her fast like aya god damn, and give her a better j.2A, like make it shoot a lazer or make her throw her rod, i don’t know, but it needs speed either way.

      • Mug
      • February 15th, 2011

      I’m all for new emergent gameplay but if you honestly think Utsuho should be as fast as Aya, you need to rethink what your idea of character balance is.

      • bob51
      • February 19th, 2011


      • Ghibli
      • February 28th, 2011

      Utsuho blockstrings have more holes in them than swiss cheese, and her spirit damage relies on staggered melee more than anything else. In low delay play, she is easy to pressure and punish and her moves are not as threatening. Even in soku she is slow, just with slightly higher damage output.

      (if you lose 4k in phoon to uncontrollable dive, you suck. 8D avoids damage, and you can also force a different weather if you notice the card in their hand.)

      • somerandomdude
      • March 22nd, 2011

      okay bro, time for some logic. Utsuho as fast as Aya? Not gonna happen. Yeah, she’s a bird and all, but a bird with a control rod made of god knows what and concrete(?) boots. Also, making her faster would just break things beyond all hell.

    • asdasd
    • February 16th, 2011

    so is most of #shitoten still playing + or has everyone gone back to shitnilla?

  2. Soku+? More like Soku-.

    And that’s not to say this is bad or anything. I’m referring to the awesome Brawl hack, Brawl Minus. :3

      • anonymous
      • February 26th, 2011

      You must be retarded to compare the awesomeness of brawl- to this

      • Ghibli
      • February 28th, 2011

      ^ implying this hack isn’t awesome.

    • Aristocrat
    • March 5th, 2011

    Soku+ really is way too different from regular soku. It’s practically a new game; I tried playing plus with the same mindset as soku and I found that I simply wasn’t taking advantage of the new mechanics at all; after a few games, I did no o-bombing, no RCs, my char was not taking advantage of new Tempest and Blue Sky, and I sometimes forgot that Youmu got a 1A. Unless you dedicate yourself to playing soku+ as a different game, it’s very difficult to become great at it.

    (Unless, of course, you are an IaMP/SWR oldfag or something >_>.)

    • King Bob
    • March 28th, 2011

    It’s really fun to play this with friends, desu~

    Friend mains Suika, he’ll take any buffs he can get.

    Don’t take this patch seriously. Please wait warmly while more updates come.

  3. 1.) Why can’t I play it offline? by ‘offline’ I meant : NO INTERNET CONNECTION.

    2.) In addition to that problem, this will happen if not online :

    3.) Good game, but the hack lacks some detailed instructions though, I made it work by replacing d3d9.dll with the same file of the source (from the main site)

    • dober
    • July 23rd, 2011

    “3.) Good game, but the hack lacks some detailed instructions though, I made it work by replacing d3d9.dll with the same file of the source (from the main site)”

    got same prob, but that didnt work for me

  4. Gotta say, I’d love to play this at university with a friend, but with no abillity to play offline? Sorta ruins the chances

  5. As such, it really should not be too difficult to invest some time developing a database
    of tables along the lines of what is suggested
    at where they have provided a sample database spec
    to use in a hotel reservation application. With close to this much controversy clinging to its name, it should come as not surprising that several with the world’s law enforcement authorities have been looking for ways to shut it down for good. We’ll start
    our tour at Marina Grande for the north shore of the island,
    about one third from the way in from its easternmost point.

    • Chad Luis
    • October 8th, 2016

    Can I have a download link for Hisoutensoku plus? Because the tumblur site is no longer existing………..

    • Dhazhe
    • March 14th, 2018

    Well, seems like this project has been abandoned seemed REAL promising but in the end, all it needed was time to fall. In case of a sudden revival, I’ll be checking in frequently

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: